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Philipp Schäfer

Zeppelin Studio
After studing Media and Informatics in Berlin and Leipzig, Philipp followed his passion to Vienna to specialize in Game Engineering and Physic Simulation. During his Masters he started work on Schein (a dark puzzle platformer) which later become the pilot project for Zeppelin Studio. After working on a strange first person shooter and a mobile title, Zeppelin Studio is finally working on their own ideas again. he's currently playing around with a hadron collider game and creating a script for a distant unreal puzzle game.

My Speakers Sessions

Saturday, September 12