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Saturday, September 5
 

10:00am

A MAZE. Soweto Pop up
Play - Inspire - Develop with A MAZE. / Johannesburg.

The A MAZE. Pop up Soweto is a one day events, which is inspiring to the youth/ young adults in place. With short talks, hands-on activities like the game development production line simulator and an eye-opening exhibition of african and international independent videogames we will introduce the art of game design, alternative game play and give some insights into game development and the local game community in South Africa. This project is funded by the City of Johannesburg.

As part of the Fak'ugesi Festival we are happy to welcome the Mobile Maker Library curated by Thingking from Capetown and funded by Connect_ZA, British Council, for the whole day at the A MAZE. Pop ups.

"We are very excited about the pop ups! With Play - Inspire - Develop we try to fascinate young adults about game development and the creative use of playful media to strengthen innovation, diversity and ecosystem of games in South Africa. Knowing about tools, different disciplines, schools and communities are the perfect start into the future of getting cool games and interactive stories from out the townships into the world. This shouldn’t be a one timer and hopefully some local initiatives will continue it on a regular basis.” so Thorsten S. Wiedemann, founder and artistic director of A MAZE.

Schedule for Soweto Pop up.

10:00 Open exhibition
11:00 Welcome and intro by Thorsten S. Wiedemann, A MAZE.

11:10 Hypertalks with
- Hanli Geyser, Lecturer Game Design at Wits Digital Arts
- Nhlanhla 'Lucky' Nkosi, Game design student at Wits
- Regina Kgatle, Game designer, activist
- Tsitsi Chiumya, Game design student at Wits
- Ahmed Elgoni, Game design student at Wits
- Marc Nicolsson, Mobile Maker Library

12:00 break/ lunch
13:00 How to create your first game workshop with the game experts Jonatan Van Hove, Anja Venter, Regina Kgatle, Ben Rausch, Richard Pieterse, Robbie Fraser, Lucky Nkosi, Philipp Schäfer
17:00 Playtesting / Exhibition
18:00

Saturday September 5, 2015 10:00am - 6:00pm
EST 1912 1912 Gumede Street, Rockville, Soweto
 
Sunday, September 6
 

10:00am

MegaGame
Sunday September 6, 2015 10:00am - 6:00pm
Roof 111 Smit Street

10:00am

A MAZE. Alexandra Pop up
Play - Inspire - Develop with  A MAZE. / Johannesburg.

The A MAZE. Pop up Alexandra is a one day events, which is inspiring to the youth/ young adults in place. With short talks, hands-on activities like the game development production line simulator and an eye-opening exhibition of african and international independent videogames we will introduce the art of game design, alternative game play and give some insights into game development and the local game community in South Africa. This project is funded by the City of Johannesburg.

As part of the Fak'ugesi Festival we are happy to welcome the Mobile Maker Library curated by Thingking from Capetown and funded by Connect_ZA, British Council, for the whole day at the A MAZE. Pop ups.

"We are very excited about the pop ups! With Play - Inspire - Develop we try to fascinate young adults about game development and the creative use of playful media to strengthen innovation, diversity and ecosystem of games in South Africa. Knowing about tools, different disciplines, schools and communities are the perfect start into the future of getting cool games and interactive stories from out the townships into the world. This shouldn’t be a one timer and hopefully some local initiatives will continue it on a regular basis.” so Thorsten S. Wiedemann, founder and artistic director of A MAZE.

Schedule for Alexandra Pop up

10:00 Open exhibition
11:00 Welcome and intro by Thorsten S. Wiedemann, A MAZE.

11:10 Hypertalks with
- Hanli Geyser, Lecturer Game Design at Wits Digital Arts
- Nhlanhla 'Lucky' Nkosi, Game design student at Wits
- Regina Kgatle, Game designer, activist
- Tsitsi Chiumya, Game design student at Wits
- Ahmed Elgoni, Game design student at Wits
- Marc Nicolsson, Mobile Maker Library

12:00 break/ lunch
13:00 How to create your first game workshop with the game experts Jonatan Van Hove, Anja Venter, Regina Kgatle, Ben Rausch, Richard Pieterse, Robbie Fraser, Lucky Nkosi, Philipp Schäfer
17:00 Playtesting / Exhibition
18:00

Sunday September 6, 2015 10:00am - 6:00pm
3 Square Sports Facility Cnr Rooth Street and 13th Avenue, Alexandra
 
Tuesday, September 8
 

6:00pm

A MAZE. Playsession
Play games with the eyes of the curators of A MAZE.  and game designers from all over Africa to get more insight into game development per se, learn to reflect on game content in the field of art, culture, education and socio-critical aspects of interaction, game feel and story. We would like you to join the open play session of the extraordinary selection of the ZKM_Gameplay exhibition at the Goethe-Institut in Johannesburg with independent game designers, the director of A MAZE. Thorsten S. Wiedemann and other members of the curatorial team of A MAZE. / Johannesburg. The game designers from Cote d'Ivoire, Kenya, Nigeria and Senegal will also present their very own games in a discussion session at the beginning of the evening.

Tuesday September 8, 2015 6:00pm - 9:00pm
Goethe-Institut in South Africa 119 Jan Smuts Ave
 
Wednesday, September 9
 

6:00pm

A MAZE. Main Exhibition
Exhibits
avatar for Boxer

Boxer

Cukia Kimani, Ben Crooks, University of the Witswatersrand | | Boxer, is a top down boxing game played using only the analogue sticks -- and without all that boring 'moving' stuff in the way. Boxer strips out all the boredom of boxing and gives you what you really wanted to see in the Mayweather and Pacquiao fight: juicy punches to the face. No hugs, no running - just boxing.
avatar for Criquette

Criquette

Evan Greenwood, Jason Sutherland | | Criquette is a two button/two player distillation of the popular sport "Cricket". It's been translated into a digital format so that millions of people, who don't have access to specialized sporting equipment and large open spaces, can play cricket at home, in bed, or even during their daily commute. Every expense has been spared regarding the realism of the cricket simulation in Criquette. No actual... Read More →
avatar for Gyre

Gyre

Bracken Hall, University of the Witswatersrand | | Gyre is a puzzle platform game in which the player must traverse a circular level in order to reach the centre, collect the diamond, and win. The player has mostly no direct interaction with the elements in the level but for directing gravity by means of the character.
avatar for Holez

Holez

Omar Abdul Rahman, Cairo University | | It's a physics puzzle game where you can place launchers by tapping the orbit where you want to add them, and you can delete them by holding the mouse on them and swiping to the center of the orbit they attached to.
avatar for Curtain

Curtain

Llaura McGee | | CURTAIN is an interactive first-person narrative about Kaci & Ally, two women in a Glasgow punk band, which explores the complexities of an emotionally abusive relationship. | | Through a vivid impressionistic art style players embody Ally to explore the physical spaces of her relationship, and how it evolves in time. From the detritus players find they can piece together the story while Kaci, your partner and inescapable... Read More →
avatar for Luminare

Luminare

Francois van Niekerk | | Luminare is an inductive logic game about trying to figure out a hidden rule. Rules can start simple with “White groups contain a red symbol,” and progress to “White groups must contain a red triangle or a circle but not both,” or “Black groups have a green triangle in the last position.”
S

Sumo

Muema Masyuko
avatar for Deep

Deep

Niki Smit and Owen Harris | | DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and... Read More →
avatar for Noumenon

Noumenon

Andrea Hayes, Arnaud De Marginy,University of Witwatersrand | | Noumenon is an abstract game that allows the player to create and alter a character's personality through the way in which they interact with Rorschach test (ink blot test) within the game. Through recorded dialogue with voice actors, the player listens in on a psychologist's session with his client (Sam) and alters the outcome of the session.  
avatar for Polygenics

Polygenics

Clockwork Acorn | | In Polygenics you’re breeding creatures with various attributes, to try and breed towards a specific goal. You do this by selecting two creatures to breed, which causes a new generation to spawn.
avatar for Soundself

Soundself

Robin Arnott | | Soundself is the collision of centuries old meditation technologywith video game trance. Turn off the lights, amp up the volume, and use your voice to fall through an odysessy of light and body.
avatar for Desperation

Desperation

Rodain Joubert, Stefan Van Der Vegte, Jonathan Hau-Joon | | A game about the cost of violence. In "Desperation", players are encouraged to view violence as ugly, threatening and a last resort -- from beginning to end. The game attempts to step away from the common gaming trope of glorifying violence by portraying it in a far more negative light. The game's ruleset is deep enough to engage players, but strives to fit into the overall... Read More →
avatar for Mergazerds

Mergazerds

Ruan Rothmann and Neall Adams | | Mergazerds is a 2-8 player cooperative-"competitive" Zerd battle simulation. Players in teams of 1-4 each take control of a Zerd, a massive Power Rangers inspired battle robot, to do battle with the opposing team to decide who will be saviour of the city. Each player only controls one limb of their robot, making coordination key to victory! The game was inspired by other local cooperative games such as Rakete... Read More →
avatar for SADCAT

SADCAT

Is That A Horse | | SADCAT is a 2D perspective-based platformer in a 3D world that puts you in control of a cat with seasonal affective disorder exploring the emotions that the seasons can bring. SADCAT employs VR in a unique way that is difficult to describe and even more difficult to believe until you try it. The VR headset is used not as a simple viewport but as a fundamental mechanic of the game: by changing your perspective, you change the... Read More →
avatar for Sentree

Sentree

Glichnap | | Have you ever wondered which of your friends could protect you with their eyes closed? Find out in Sentree - a cooperative, physical mobile game for 2 or more players about helping each other survive through the night in a dark, unfriendly forest. 
avatar for Whisp

Whisp

Tiane Erwee, Raheel Hassim,University of Witwatersrand | | The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower... Read More →
avatar for Gang Beasts

Gang Beasts

Boneloaf | | Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional metropolis of Beef City
avatar for Bionic Bliss

Bionic Bliss

Team Lazerbeam | | Bionic Bliss is a game about navigating the depressing, absurd and (if you make it) funny world of customer service in the year 2312. Take the role of Employee 852 as you play through a day in his life. Deal with disgruntled cybernetic-limb-recipients! Will you help them with their problems or treat them as your personal play-things? The choice is yours! Bionic Bliss features state of the art cyberpunk graphix, futuristic... Read More →
avatar for Cloud Chaser

Cloud Chaser

Blindflug Studios | | Experience Cloud Chasers, a randomly generated, steampunky journey about the lifes and hardships of immigration. Welcome to a world of flying islands, cloud harvesters and perilous sands. You follow Francisco and Amelia on their quest of reaching the spire across five deserts, trying to reach the lands above the clouds.  Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways... Read More →
avatar for Snow Cones

Snow Cones

Team Lazerbeam | | Our aim with this game was to make a cute but moving dating sim involving two icecream-cones and a perfectly snowy day. The artwork is very organic and loose, rendered in a playful digitally painted style. The music centers around recordings of live acoustic guitar. Players can now enjoy a variety of date activities, and witness a story slowly unfold across the locations.
avatar for Trip the Light Fantastic

Trip the Light Fantastic

Raxterworks, Free Lives | | Trip the Light Fantastic is a meditative virtual reality game about exploring a vast, ever changing fractal lightscape. Set in a universe of light and sound, it is an abstract experience that uses VR to immerse the player is an experience that is unfamiliar but very, very present. When played with the Oculus Rift, it required no other controls and is a completely hands free experience.
avatar for Beats of Fury

Beats of Fury

Bubble Head Games, German University in Cairo | | Beats of fury is a musical game where you have to fight against the crazy beats with your glorious music to crash them, it's a unique experience where you will feel every note and every beat in the music!
avatar for Dead Run T-Shirt Game

Dead Run T-Shirt Game

Steven Tu | | The Dead Run T-shirt game is a game on a t-shirt, with mechanics directly inspired by the Dead Run mobile game. The t-shirt wearer is the Master of the Dead, and any number of players may play as Zombie Shooters. Kill Zombies - Not Humans! Rules are on the shirt itself!
avatar for Let it go

Let it go

Lisa Chen, University of the Witswatersrand | | This is an abstract digital game made up of triangles. The player plays as a four sided triangle trying to get through a maze of triangles. The player triangle is made up of four different colours. The maze is made up of the same colour triangles as the player. The player has to use the same colour triangles to interact with the maze and try to get to the target on the other side of the screen.
avatar for Happy Hockey

Happy Hockey

Saftladen | | A game about playing Ice-Hockey with your friends, lots of your friends, up to 80 of your friends.
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games | | Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with a unique, open and dynamic fighting gameplay.
avatar for A pile of sand in the ocean

A pile of sand in the ocean

Jonatan Van Hove | | A pile of sand in the ocean is an interactive piece that you can put together, take apart, and leave or lose a bit of yourself in. Dig through the sand to see what you'll find. Scour the beach for treasure, the desert for shade. Build a sandcastle and wait for the tide to roll in. Explore this wonderfully broken island, compose your thoughts and manifest them. Send them out to see. Have you found everything? Are you... Read More →
avatar for Raptor Polo

Raptor Polo

Ben Myres, Cukia Kimani, Sean Goncalves, Luc Wolthers, Adam Linder, University of Witwatersrand | | A local multiplayer game about Orcs riding raptors, using each other as balls to play polo. All set in the retro-future-past that never was.
avatar for Punk Prism Power

Punk Prism Power

Alica Contestabile, Sagan Yee, Lindy Wilkins, Nadine Lessio, Jenn Woodal | | Punk Prism Power is a Magical Girl multiplayer party game with custom peripherals, kick ass moves, and blinky lights.
avatar for Error Prone

Error Prone

Peter Cardwell-Gardner, Mark Backler | | Created in 12 hours for #TrafikJam, the winning entry  Error-Prone is cute little game of chaos and carnage made for 26 people to play around one keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. The game itself is very simple, 26 cars autonomous cars... Read More →
avatar for Pizza Quest

Pizza Quest

Team Lazerbeam | | Pizza quest throws the player into the deep end – a choice of three paths. From there on out, the game tries at every turn to make the player wonder if they've made the wrong choice, if they should maybe turn back. In reality, a happy ending lies at the end of every path - if you stick to it! But turn back on your chosen path, and certain death lies somewhere in the wasteland. In Pizza Quest, doubt is a killer! The game... Read More →
avatar for Ludum Dare Simulator

Ludum Dare Simulator

Richard Pieterse | | Ludum Dare Simulator is an interactive video diary documenting my life over the weekend of the Ludum Dare game jam. The aim was to capture both the strangeness and relatability of life in a dev house and create a little time capsule for myself.
avatar for Thunder Slap

Thunder Slap

Benjamin Crooks, Nicholas Lambropoulos, Seanan De Lange, Sachin Laloo, Kenrick James,University of Witwatersrand
avatar for Alone Together

Alone Together

Aidan Cammell & Raheel Hassim, University of the Witswatersrand | | Alone Together, is a narrative game that encourages each player to understand the story in their own unique way. The player assumes the role of two characters, seemingly alone in an empty world. As the two characters move closer to one another, the world starts changing. The game was designed as an ambiguous experience in which it is up for the player to decide the... Read More →
avatar for Symmetric Torpedo

Symmetric Torpedo

Francois van Niekerk | | Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.
avatar for Arcade Finger Twister

Arcade Finger Twister

Ryan Mazzolini, Ivo Sissolak, Ben Rausch | | Arcade Finger Twister is an arcade-like take on the old family favourite game Twister, and inspired by the mobile hit Fingle. In the game two players compete with one another by jamming their fingers together on an intimate array of arcade-style buttons. The buttons on the custom controller correlate with ever-changing buttons highlighted on the game screen. All you need to do is hold down the... Read More →
avatar for Line Wobbler

Line Wobbler

Robin Baumgarten | | Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display.


Wednesday September 9, 2015 6:00pm - Thursday September 10, 2015 1:00am
Roof 111 Smit Street

7:00pm

Welcome and opening
Speakers
avatar for Mandla Maseko

Mandla Maseko

Mandla Maseko is a  27  year old  future generation Astronaut, credit to winning the Axe Apollo Space Academy competition that is under the SXC (Space Expedition Corporation). His dream is to do Aeronautical Engineering and qualify as a Mission Specialist. He aspire to be the first African to walk on the Moon and hopefully put the South African flag there. And in the process of doing all of that, He want to inspire and motivate the... Read More →
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Founder and Director, A MAZE. GmbH
is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games culture and playful media. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and... Read More →


Wednesday September 9, 2015 7:00pm - 8:00pm
Roof 111 Smit Street

8:00pm

Opening Performance
Wednesday September 9, 2015 8:00pm - 11:30pm
Roof 111 Smit Street
 
Thursday, September 10
 

10:00am

A MAZE. Main Exhibition
Exhibits
avatar for Boxer

Boxer

Cukia Kimani, Ben Crooks, University of the Witswatersrand | | Boxer, is a top down boxing game played using only the analogue sticks -- and without all that boring 'moving' stuff in the way. Boxer strips out all the boredom of boxing and gives you what you really wanted to see in the Mayweather and Pacquiao fight: juicy punches to the face. No hugs, no running - just boxing.
avatar for Criquette

Criquette

Evan Greenwood, Jason Sutherland | | Criquette is a two button/two player distillation of the popular sport "Cricket". It's been translated into a digital format so that millions of people, who don't have access to specialized sporting equipment and large open spaces, can play cricket at home, in bed, or even during their daily commute. Every expense has been spared regarding the realism of the cricket simulation in Criquette. No actual... Read More →
avatar for Gyre

Gyre

Bracken Hall, University of the Witswatersrand | | Gyre is a puzzle platform game in which the player must traverse a circular level in order to reach the centre, collect the diamond, and win. The player has mostly no direct interaction with the elements in the level but for directing gravity by means of the character.
avatar for Holez

Holez

Omar Abdul Rahman, Cairo University | | It's a physics puzzle game where you can place launchers by tapping the orbit where you want to add them, and you can delete them by holding the mouse on them and swiping to the center of the orbit they attached to.
avatar for Curtain

Curtain

Llaura McGee | | CURTAIN is an interactive first-person narrative about Kaci & Ally, two women in a Glasgow punk band, which explores the complexities of an emotionally abusive relationship. | | Through a vivid impressionistic art style players embody Ally to explore the physical spaces of her relationship, and how it evolves in time. From the detritus players find they can piece together the story while Kaci, your partner and inescapable... Read More →
avatar for Luminare

Luminare

Francois van Niekerk | | Luminare is an inductive logic game about trying to figure out a hidden rule. Rules can start simple with “White groups contain a red symbol,” and progress to “White groups must contain a red triangle or a circle but not both,” or “Black groups have a green triangle in the last position.”
S

Sumo

Muema Masyuko
avatar for Deep

Deep

Niki Smit and Owen Harris | | DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and... Read More →
avatar for Noumenon

Noumenon

Andrea Hayes, Arnaud De Marginy,University of Witwatersrand | | Noumenon is an abstract game that allows the player to create and alter a character's personality through the way in which they interact with Rorschach test (ink blot test) within the game. Through recorded dialogue with voice actors, the player listens in on a psychologist's session with his client (Sam) and alters the outcome of the session.  
avatar for Polygenics

Polygenics

Clockwork Acorn | | In Polygenics you’re breeding creatures with various attributes, to try and breed towards a specific goal. You do this by selecting two creatures to breed, which causes a new generation to spawn.
avatar for Soundself

Soundself

Robin Arnott | | Soundself is the collision of centuries old meditation technologywith video game trance. Turn off the lights, amp up the volume, and use your voice to fall through an odysessy of light and body.
avatar for Desperation

Desperation

Rodain Joubert, Stefan Van Der Vegte, Jonathan Hau-Joon | | A game about the cost of violence. In "Desperation", players are encouraged to view violence as ugly, threatening and a last resort -- from beginning to end. The game attempts to step away from the common gaming trope of glorifying violence by portraying it in a far more negative light. The game's ruleset is deep enough to engage players, but strives to fit into the overall... Read More →
avatar for Mergazerds

Mergazerds

Ruan Rothmann and Neall Adams | | Mergazerds is a 2-8 player cooperative-"competitive" Zerd battle simulation. Players in teams of 1-4 each take control of a Zerd, a massive Power Rangers inspired battle robot, to do battle with the opposing team to decide who will be saviour of the city. Each player only controls one limb of their robot, making coordination key to victory! The game was inspired by other local cooperative games such as Rakete... Read More →
avatar for SADCAT

SADCAT

Is That A Horse | | SADCAT is a 2D perspective-based platformer in a 3D world that puts you in control of a cat with seasonal affective disorder exploring the emotions that the seasons can bring. SADCAT employs VR in a unique way that is difficult to describe and even more difficult to believe until you try it. The VR headset is used not as a simple viewport but as a fundamental mechanic of the game: by changing your perspective, you change the... Read More →
avatar for Sentree

Sentree

Glichnap | | Have you ever wondered which of your friends could protect you with their eyes closed? Find out in Sentree - a cooperative, physical mobile game for 2 or more players about helping each other survive through the night in a dark, unfriendly forest. 
avatar for Whisp

Whisp

Tiane Erwee, Raheel Hassim,University of Witwatersrand | | The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower... Read More →
avatar for Gang Beasts

Gang Beasts

Boneloaf | | Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional metropolis of Beef City
avatar for Bionic Bliss

Bionic Bliss

Team Lazerbeam | | Bionic Bliss is a game about navigating the depressing, absurd and (if you make it) funny world of customer service in the year 2312. Take the role of Employee 852 as you play through a day in his life. Deal with disgruntled cybernetic-limb-recipients! Will you help them with their problems or treat them as your personal play-things? The choice is yours! Bionic Bliss features state of the art cyberpunk graphix, futuristic... Read More →
avatar for Cloud Chaser

Cloud Chaser

Blindflug Studios | | Experience Cloud Chasers, a randomly generated, steampunky journey about the lifes and hardships of immigration. Welcome to a world of flying islands, cloud harvesters and perilous sands. You follow Francisco and Amelia on their quest of reaching the spire across five deserts, trying to reach the lands above the clouds.  Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways... Read More →
avatar for Snow Cones

Snow Cones

Team Lazerbeam | | Our aim with this game was to make a cute but moving dating sim involving two icecream-cones and a perfectly snowy day. The artwork is very organic and loose, rendered in a playful digitally painted style. The music centers around recordings of live acoustic guitar. Players can now enjoy a variety of date activities, and witness a story slowly unfold across the locations.
avatar for Trip the Light Fantastic

Trip the Light Fantastic

Raxterworks, Free Lives | | Trip the Light Fantastic is a meditative virtual reality game about exploring a vast, ever changing fractal lightscape. Set in a universe of light and sound, it is an abstract experience that uses VR to immerse the player is an experience that is unfamiliar but very, very present. When played with the Oculus Rift, it required no other controls and is a completely hands free experience.
avatar for Beats of Fury

Beats of Fury

Bubble Head Games, German University in Cairo | | Beats of fury is a musical game where you have to fight against the crazy beats with your glorious music to crash them, it's a unique experience where you will feel every note and every beat in the music!
avatar for Dead Run T-Shirt Game

Dead Run T-Shirt Game

Steven Tu | | The Dead Run T-shirt game is a game on a t-shirt, with mechanics directly inspired by the Dead Run mobile game. The t-shirt wearer is the Master of the Dead, and any number of players may play as Zombie Shooters. Kill Zombies - Not Humans! Rules are on the shirt itself!
avatar for Let it go

Let it go

Lisa Chen, University of the Witswatersrand | | This is an abstract digital game made up of triangles. The player plays as a four sided triangle trying to get through a maze of triangles. The player triangle is made up of four different colours. The maze is made up of the same colour triangles as the player. The player has to use the same colour triangles to interact with the maze and try to get to the target on the other side of the screen.
avatar for Happy Hockey

Happy Hockey

Saftladen | | A game about playing Ice-Hockey with your friends, lots of your friends, up to 80 of your friends.
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games | | Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with a unique, open and dynamic fighting gameplay.
avatar for A pile of sand in the ocean

A pile of sand in the ocean

Jonatan Van Hove | | A pile of sand in the ocean is an interactive piece that you can put together, take apart, and leave or lose a bit of yourself in. Dig through the sand to see what you'll find. Scour the beach for treasure, the desert for shade. Build a sandcastle and wait for the tide to roll in. Explore this wonderfully broken island, compose your thoughts and manifest them. Send them out to see. Have you found everything? Are you... Read More →
avatar for Raptor Polo

Raptor Polo

Ben Myres, Cukia Kimani, Sean Goncalves, Luc Wolthers, Adam Linder, University of Witwatersrand | | A local multiplayer game about Orcs riding raptors, using each other as balls to play polo. All set in the retro-future-past that never was.
avatar for Punk Prism Power

Punk Prism Power

Alica Contestabile, Sagan Yee, Lindy Wilkins, Nadine Lessio, Jenn Woodal | | Punk Prism Power is a Magical Girl multiplayer party game with custom peripherals, kick ass moves, and blinky lights.
avatar for Error Prone

Error Prone

Peter Cardwell-Gardner, Mark Backler | | Created in 12 hours for #TrafikJam, the winning entry  Error-Prone is cute little game of chaos and carnage made for 26 people to play around one keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. The game itself is very simple, 26 cars autonomous cars... Read More →
avatar for Pizza Quest

Pizza Quest

Team Lazerbeam | | Pizza quest throws the player into the deep end – a choice of three paths. From there on out, the game tries at every turn to make the player wonder if they've made the wrong choice, if they should maybe turn back. In reality, a happy ending lies at the end of every path - if you stick to it! But turn back on your chosen path, and certain death lies somewhere in the wasteland. In Pizza Quest, doubt is a killer! The game... Read More →
avatar for Ludum Dare Simulator

Ludum Dare Simulator

Richard Pieterse | | Ludum Dare Simulator is an interactive video diary documenting my life over the weekend of the Ludum Dare game jam. The aim was to capture both the strangeness and relatability of life in a dev house and create a little time capsule for myself.
avatar for Thunder Slap

Thunder Slap

Benjamin Crooks, Nicholas Lambropoulos, Seanan De Lange, Sachin Laloo, Kenrick James,University of Witwatersrand
avatar for Alone Together

Alone Together

Aidan Cammell & Raheel Hassim, University of the Witswatersrand | | Alone Together, is a narrative game that encourages each player to understand the story in their own unique way. The player assumes the role of two characters, seemingly alone in an empty world. As the two characters move closer to one another, the world starts changing. The game was designed as an ambiguous experience in which it is up for the player to decide the... Read More →
avatar for Symmetric Torpedo

Symmetric Torpedo

Francois van Niekerk | | Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.
avatar for Arcade Finger Twister

Arcade Finger Twister

Ryan Mazzolini, Ivo Sissolak, Ben Rausch | | Arcade Finger Twister is an arcade-like take on the old family favourite game Twister, and inspired by the mobile hit Fingle. In the game two players compete with one another by jamming their fingers together on an intimate array of arcade-style buttons. The buttons on the custom controller correlate with ever-changing buttons highlighted on the game screen. All you need to do is hold down the... Read More →
avatar for Line Wobbler

Line Wobbler

Robin Baumgarten | | Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display.


Thursday September 10, 2015 10:00am - 9:00pm
Roof 111 Smit Street

11:00am

Beginner Game Makers Workshop — Twine
We’ll use Twine, an open-source tool for developing interactive stories to create games. This workshop requires no previous experience, and is perfect for beginners. Create a “choose­your­own­adventure” style narrative, or using HTML5 and CSS, create any kind of game that can run in browser.

Gears to bring: A laptop (preferable) or tablet

Speakers
avatar for Alicia Contestabile

Alicia Contestabile

Game Designer, Dames Making Games
Writer and game designer from Toronto, Canada. A member of the PR and Communications Committee for Dames Making Games Toronto. Studies film when she’s not leveling up her programming skills and changing her hair colour.


Thursday September 10, 2015 11:00am - 3:00pm
Room 2 111 Smith Street

12:00pm

Midday Break
Thursday September 10, 2015 12:00pm - 1:00pm
TBA

1:00pm

Exhibition Walkabout 1
Exploring, discussing and critiquing the games of the festival with curators, game studies and game designers.

Thursday September 10, 2015 1:00pm - 3:00pm
Roof 111 Smit Street

1:00pm

2FewVJs! Let's create a multiplayer VJ application in 2h with Unity
Using the new networking components of Unity (5.1), we will build together a simple
multiplayer VJing application.

Gears to bring: nothing
Skills required: Unity + C#, or simple genuine interest on how to design a multiplayer app
Expectations after: A practical overview of designing a multiplayer application and of the
new networking system of Unity.

Speakers
avatar for Mathieu Muller

Mathieu Muller

Field Engineer, Unity
Born between Atari2600 and Commodore64, I studied in France, Switzerland and Canada and worked the last 13 years as a software engineer on professional flight simulators graphics engine and games middleware (Kynapse and Autodesk Navigation). I am now Field Engineer for Unity, based in France, helping users over EMEA and making the link between users, devs, marketing and sales. I love music, photography, sketching, reading, and video games that... Read More →


Thursday September 10, 2015 1:00pm - 3:00pm
Room 1 111 Smith Street

3:00pm

4 times Rami (very special afternoon hypertalks)
Vlambeer's Rami Ismail gives four five-minute talks, back to back, no breaks, no breathing. Maybe some breathing.

Moderators
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Founder and Director, A MAZE. GmbH
is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games culture and playful media. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and... Read More →

Speakers

Thursday September 10, 2015 3:00pm - 3:30pm
Conference Room 111 Smith Street

3:30pm

Short refreshment break
Thursday September 10, 2015 3:30pm - 4:00pm
TBA

4:00pm

Cloud Chasers- Playing the other side
Speakers
avatar for Jeremy Spillmann

Jeremy Spillmann

Game Designer and the Co-founder, Blindflug Studios
A Game Designer and the Co-founder of Blindflug Studios, an independent Game Development Company from Zürich Switzerland. Blindflug is best known for its nuclear debut “First Strike” which, despite being their first title, made it to the charts worldwide on iOS and Android. Jeremy is originally a trained chemical lab assistant, but, for lack of better financial planning, studied Game Design on Bachelor and Master level. After being an... Read More →


Thursday September 10, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Educade: Thinking outside the box of education and Games
Speakers
avatar for Regina Kgatle

Regina Kgatle

She first realized the power of computer science in grade school when she came across an Encyclopedia Encarta CD. She was amazed by how the CD encapsulated all of the information easily. She started taking computer classes in high school and continued in University of Cape Town where she studies Electrical and Computer Engineering. Regina recognized an opportunity to combine her passion for coding and environmentalism at her parents gaming... Read More →


Thursday September 10, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Functions of games in a small community
Speakers
avatar for Tsitsi Chiumya

Tsitsi Chiumya

4th Game Design Student working on After Robot a board game about taxi’s in South Africa. I am interested in the how games work to bring people together and thus have recently looked at experimental controls to allow people to interact. Did a research project on what the perceived role of games in small communities is? This research was conducted in a small community in Limpopo called Lebowakgomo. As a game designer, focus on mainly making... Read More →


Thursday September 10, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Gaming in Africa - Days of Future Past
Speakers
avatar for Muema Masyuko

Muema Masyuko

Nathan Masyuko is an award winning mobile game producer, who has co-founded two companies in software & game development in Kenya. Nathan has also consulted in the setting up and running of a third company in the same field. He consults widely with various corporate & small businesses on technology, gaming & events both within the region & internationally. He uses his extensive experience to mentor young entrepreneurs and is... Read More →


Thursday September 10, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

More than fun: how we stumbled upon games with purpose
Speakers
avatar for Mischa Geiser

Mischa Geiser

Co-founder, Koboldgames
Born October 21,1986 in Wattwil CH. After his bachelor in gamedesign at the Zurich University of the Arts he co-founded Koboldgames GmbH, where he now works as a creative lead and developer. The company had success with their first game Journey of a Roach and several serious games.


Thursday September 10, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

6:00pm

Unity Sundowners
Thursday September 10, 2015 6:00pm - 7:00pm
Roof 111 Smit Street

7:00pm

Hitchhiker's Guide to Unity 5
Latest info, things to not miss, best spots, places to be and secret places of Unity 5.

Thursday September 10, 2015 7:00pm - 8:00pm
Conference Room 111 Smith Street

8:00pm

Live Storytelling: Tales from Ivory Coast
Speakers

Thursday September 10, 2015 8:00pm - 9:00pm
Conference Room 111 Smith Street

8:00pm

Emoticons and their unique African context
Speakers

Thursday September 10, 2015 8:00pm - 9:00pm
Conference Room 111 Smith Street

9:00pm

Demos from the Demo Party EVOKE, Cologne
Thursday September 10, 2015 9:00pm - 10:00pm
Conference Room 111 Smith Street

9:00pm

Hardware/ Game Jam for Super Friendship Arcade
Thursday September 10, 2015 9:00pm - Friday September 11, 2015 1:00am
Conference Room 111 Smith Street

9:00pm

GameLoading: The Rise of the Indies
Thursday September 10, 2015 9:00pm - Friday September 11, 2015 1:00am
Conference Room 111 Smith Street
 
Friday, September 11
 

10:00am

A MAZE. Main Exhibition
Exhibits
avatar for Boxer

Boxer

Cukia Kimani, Ben Crooks, University of the Witswatersrand | | Boxer, is a top down boxing game played using only the analogue sticks -- and without all that boring 'moving' stuff in the way. Boxer strips out all the boredom of boxing and gives you what you really wanted to see in the Mayweather and Pacquiao fight: juicy punches to the face. No hugs, no running - just boxing.
avatar for Criquette

Criquette

Evan Greenwood, Jason Sutherland | | Criquette is a two button/two player distillation of the popular sport "Cricket". It's been translated into a digital format so that millions of people, who don't have access to specialized sporting equipment and large open spaces, can play cricket at home, in bed, or even during their daily commute. Every expense has been spared regarding the realism of the cricket simulation in Criquette. No actual... Read More →
avatar for Gyre

Gyre

Bracken Hall, University of the Witswatersrand | | Gyre is a puzzle platform game in which the player must traverse a circular level in order to reach the centre, collect the diamond, and win. The player has mostly no direct interaction with the elements in the level but for directing gravity by means of the character.
avatar for Holez

Holez

Omar Abdul Rahman, Cairo University | | It's a physics puzzle game where you can place launchers by tapping the orbit where you want to add them, and you can delete them by holding the mouse on them and swiping to the center of the orbit they attached to.
avatar for Curtain

Curtain

Llaura McGee | | CURTAIN is an interactive first-person narrative about Kaci & Ally, two women in a Glasgow punk band, which explores the complexities of an emotionally abusive relationship. | | Through a vivid impressionistic art style players embody Ally to explore the physical spaces of her relationship, and how it evolves in time. From the detritus players find they can piece together the story while Kaci, your partner and inescapable... Read More →
avatar for Luminare

Luminare

Francois van Niekerk | | Luminare is an inductive logic game about trying to figure out a hidden rule. Rules can start simple with “White groups contain a red symbol,” and progress to “White groups must contain a red triangle or a circle but not both,” or “Black groups have a green triangle in the last position.”
S

Sumo

Muema Masyuko
avatar for Deep

Deep

Niki Smit and Owen Harris | | DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and... Read More →
avatar for Noumenon

Noumenon

Andrea Hayes, Arnaud De Marginy,University of Witwatersrand | | Noumenon is an abstract game that allows the player to create and alter a character's personality through the way in which they interact with Rorschach test (ink blot test) within the game. Through recorded dialogue with voice actors, the player listens in on a psychologist's session with his client (Sam) and alters the outcome of the session.  
avatar for Polygenics

Polygenics

Clockwork Acorn | | In Polygenics you’re breeding creatures with various attributes, to try and breed towards a specific goal. You do this by selecting two creatures to breed, which causes a new generation to spawn.
avatar for Soundself

Soundself

Robin Arnott | | Soundself is the collision of centuries old meditation technologywith video game trance. Turn off the lights, amp up the volume, and use your voice to fall through an odysessy of light and body.
avatar for Desperation

Desperation

Rodain Joubert, Stefan Van Der Vegte, Jonathan Hau-Joon | | A game about the cost of violence. In "Desperation", players are encouraged to view violence as ugly, threatening and a last resort -- from beginning to end. The game attempts to step away from the common gaming trope of glorifying violence by portraying it in a far more negative light. The game's ruleset is deep enough to engage players, but strives to fit into the overall... Read More →
avatar for Mergazerds

Mergazerds

Ruan Rothmann and Neall Adams | | Mergazerds is a 2-8 player cooperative-"competitive" Zerd battle simulation. Players in teams of 1-4 each take control of a Zerd, a massive Power Rangers inspired battle robot, to do battle with the opposing team to decide who will be saviour of the city. Each player only controls one limb of their robot, making coordination key to victory! The game was inspired by other local cooperative games such as Rakete... Read More →
avatar for SADCAT

SADCAT

Is That A Horse | | SADCAT is a 2D perspective-based platformer in a 3D world that puts you in control of a cat with seasonal affective disorder exploring the emotions that the seasons can bring. SADCAT employs VR in a unique way that is difficult to describe and even more difficult to believe until you try it. The VR headset is used not as a simple viewport but as a fundamental mechanic of the game: by changing your perspective, you change the... Read More →
avatar for Sentree

Sentree

Glichnap | | Have you ever wondered which of your friends could protect you with their eyes closed? Find out in Sentree - a cooperative, physical mobile game for 2 or more players about helping each other survive through the night in a dark, unfriendly forest. 
avatar for Whisp

Whisp

Tiane Erwee, Raheel Hassim,University of Witwatersrand | | The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower... Read More →
avatar for Gang Beasts

Gang Beasts

Boneloaf | | Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional metropolis of Beef City
avatar for Bionic Bliss

Bionic Bliss

Team Lazerbeam | | Bionic Bliss is a game about navigating the depressing, absurd and (if you make it) funny world of customer service in the year 2312. Take the role of Employee 852 as you play through a day in his life. Deal with disgruntled cybernetic-limb-recipients! Will you help them with their problems or treat them as your personal play-things? The choice is yours! Bionic Bliss features state of the art cyberpunk graphix, futuristic... Read More →
avatar for Cloud Chaser

Cloud Chaser

Blindflug Studios | | Experience Cloud Chasers, a randomly generated, steampunky journey about the lifes and hardships of immigration. Welcome to a world of flying islands, cloud harvesters and perilous sands. You follow Francisco and Amelia on their quest of reaching the spire across five deserts, trying to reach the lands above the clouds.  Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways... Read More →
avatar for Snow Cones

Snow Cones

Team Lazerbeam | | Our aim with this game was to make a cute but moving dating sim involving two icecream-cones and a perfectly snowy day. The artwork is very organic and loose, rendered in a playful digitally painted style. The music centers around recordings of live acoustic guitar. Players can now enjoy a variety of date activities, and witness a story slowly unfold across the locations.
avatar for Trip the Light Fantastic

Trip the Light Fantastic

Raxterworks, Free Lives | | Trip the Light Fantastic is a meditative virtual reality game about exploring a vast, ever changing fractal lightscape. Set in a universe of light and sound, it is an abstract experience that uses VR to immerse the player is an experience that is unfamiliar but very, very present. When played with the Oculus Rift, it required no other controls and is a completely hands free experience.
avatar for Beats of Fury

Beats of Fury

Bubble Head Games, German University in Cairo | | Beats of fury is a musical game where you have to fight against the crazy beats with your glorious music to crash them, it's a unique experience where you will feel every note and every beat in the music!
avatar for Dead Run T-Shirt Game

Dead Run T-Shirt Game

Steven Tu | | The Dead Run T-shirt game is a game on a t-shirt, with mechanics directly inspired by the Dead Run mobile game. The t-shirt wearer is the Master of the Dead, and any number of players may play as Zombie Shooters. Kill Zombies - Not Humans! Rules are on the shirt itself!
avatar for Let it go

Let it go

Lisa Chen, University of the Witswatersrand | | This is an abstract digital game made up of triangles. The player plays as a four sided triangle trying to get through a maze of triangles. The player triangle is made up of four different colours. The maze is made up of the same colour triangles as the player. The player has to use the same colour triangles to interact with the maze and try to get to the target on the other side of the screen.
avatar for Happy Hockey

Happy Hockey

Saftladen | | A game about playing Ice-Hockey with your friends, lots of your friends, up to 80 of your friends.
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games | | Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with a unique, open and dynamic fighting gameplay.
avatar for A pile of sand in the ocean

A pile of sand in the ocean

Jonatan Van Hove | | A pile of sand in the ocean is an interactive piece that you can put together, take apart, and leave or lose a bit of yourself in. Dig through the sand to see what you'll find. Scour the beach for treasure, the desert for shade. Build a sandcastle and wait for the tide to roll in. Explore this wonderfully broken island, compose your thoughts and manifest them. Send them out to see. Have you found everything? Are you... Read More →
avatar for Raptor Polo

Raptor Polo

Ben Myres, Cukia Kimani, Sean Goncalves, Luc Wolthers, Adam Linder, University of Witwatersrand | | A local multiplayer game about Orcs riding raptors, using each other as balls to play polo. All set in the retro-future-past that never was.
avatar for Punk Prism Power

Punk Prism Power

Alica Contestabile, Sagan Yee, Lindy Wilkins, Nadine Lessio, Jenn Woodal | | Punk Prism Power is a Magical Girl multiplayer party game with custom peripherals, kick ass moves, and blinky lights.
avatar for Error Prone

Error Prone

Peter Cardwell-Gardner, Mark Backler | | Created in 12 hours for #TrafikJam, the winning entry  Error-Prone is cute little game of chaos and carnage made for 26 people to play around one keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. The game itself is very simple, 26 cars autonomous cars... Read More →
avatar for Pizza Quest

Pizza Quest

Team Lazerbeam | | Pizza quest throws the player into the deep end – a choice of three paths. From there on out, the game tries at every turn to make the player wonder if they've made the wrong choice, if they should maybe turn back. In reality, a happy ending lies at the end of every path - if you stick to it! But turn back on your chosen path, and certain death lies somewhere in the wasteland. In Pizza Quest, doubt is a killer! The game... Read More →
avatar for Ludum Dare Simulator

Ludum Dare Simulator

Richard Pieterse | | Ludum Dare Simulator is an interactive video diary documenting my life over the weekend of the Ludum Dare game jam. The aim was to capture both the strangeness and relatability of life in a dev house and create a little time capsule for myself.
avatar for Thunder Slap

Thunder Slap

Benjamin Crooks, Nicholas Lambropoulos, Seanan De Lange, Sachin Laloo, Kenrick James,University of Witwatersrand
avatar for Alone Together

Alone Together

Aidan Cammell & Raheel Hassim, University of the Witswatersrand | | Alone Together, is a narrative game that encourages each player to understand the story in their own unique way. The player assumes the role of two characters, seemingly alone in an empty world. As the two characters move closer to one another, the world starts changing. The game was designed as an ambiguous experience in which it is up for the player to decide the... Read More →
avatar for Symmetric Torpedo

Symmetric Torpedo

Francois van Niekerk | | Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.
avatar for Arcade Finger Twister

Arcade Finger Twister

Ryan Mazzolini, Ivo Sissolak, Ben Rausch | | Arcade Finger Twister is an arcade-like take on the old family favourite game Twister, and inspired by the mobile hit Fingle. In the game two players compete with one another by jamming their fingers together on an intimate array of arcade-style buttons. The buttons on the custom controller correlate with ever-changing buttons highlighted on the game screen. All you need to do is hold down the... Read More →
avatar for Line Wobbler

Line Wobbler

Robin Baumgarten | | Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display.


Friday September 11, 2015 10:00am - 9:00pm
Roof 111 Smit Street

11:00am

50 games of biology, the playful (or painful) workshop
In this CRI gamelab workshop, you’ll discover and tinker with experimental projects we’ve built in our gamelab mixing game design, biology and DIY controllers. We know you’ve always wanted to steer live protozoa, fork a bacterial genome, and pilot your muscles remotely. Well this is your lucky day! Our workshop is adapted to everyone, even complete novices. By the end, you will have learned some basic biology, electronics, and programming skills, and will be ready to be the next Frankenstein of game design.

Requirements:
Interest in biology and/or  experimental games

Gears to bring:
your own biology games, laptop, smartphones

Skills:
biology, game design, electronics, programming

Expectations after:
being able to propotype new kind of games, ++ knowledge on scientific games especially biotic games

Speakers
avatar for Alexandre Vaugoux

Alexandre Vaugoux

GameLab Manager at the CRI, he is also running | the gamelier club afterwork. Long story short, when he finished his | french undergrad studies of anthropology and sociology, he went to | Vancouver as a visitor student in SF University that's where he met | storytelling and transmedia.


Friday September 11, 2015 11:00am - 3:00pm
Room 1 111 Smith Street

12:00pm

Midday Break
Friday September 11, 2015 12:00pm - 1:00pm
TBA

1:00pm

Exhibition Walkabout 2
Exploring, discussing and critiquing the games of the festival with curators, game studies and game designers.

Friday September 11, 2015 1:00pm - 3:00pm
Roof 111 Smit Street

1:00pm

Mix format gaming and how to implement cross device interactions
Gamers are leveraging various types of devices to day from phones, tablets, computers to VR headsets. The world of choice allows us to choose how we engage with games and we are starting to see more instances of games that leverage platforms simultaneously. Examples such as Xbox Smartglass in Dead Rising and Metal Gear Solid’s iDroid application show that these interactions can enhance game play greatly. This session is on how to engineer these options for gamers.

Speakers
avatar for Dave Russell

Dave Russell

Dave Russell is a Principal Technical Evangelist based in South Africa. He has been working for Microsoft for the past 4 years working with various technologies from Windows Phone and Azure, to Internet of Things and Xbox One.


Friday September 11, 2015 1:00pm - 3:00pm
Room 2 111 Smith Street

3:00pm

Afternoon Break
Friday September 11, 2015 3:00pm - 4:00pm
TBA

4:00pm

10 reasons as to why I suck at game development
Speakers
avatar for Dave Russell

Dave Russell

Dave Russell is a Principal Technical Evangelist based in South Africa. He has been working for Microsoft for the past 4 years working with various technologies from Windows Phone and Azure, to Internet of Things and Xbox One.


Friday September 11, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

3D Printing and how it'll change the way you make games
Speakers

Friday September 11, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Installing Play: Thoughts on creative technology installations
Speakers
avatar for Nathan Gates

Nathan Gates

Nathan Gates is an artist based in Johannesburg where he also consults as a creative technologist and lectures part-time in digital arts at the University of The Witwatersrand. His practice explores the domestication of knowledge at the hands of digital technologies, and the dynamic between agency and structure in relation to the role these technologies play in shaping everyday activities. Though various modes of mindful experimentation and... Read More →


Friday September 11, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Press Sense to Play
Speakers
avatar for Niki Smit

Niki Smit

Co-founder, Monobanda PLAY
designer and co-founder at . Monobanda aims to explore and expand the boundaries of interaction. They focus heavily on researching and developing news forms of meaningful play and artful interaction. Smit regularly gives talks on the importance of free play within games.


Friday September 11, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

The Shape of Punk To Come
Speakers
avatar for Ben Rausch

Ben Rausch

Ben Rausch is a Cape Town-based game developer, animator, illustrator, DJ, VJ, event designer, cat-buddy and marvelous biography writer. By day he works as the co-director of animation & illustration studio Cool Your Jets. He spends his nights and weekends trying to do too many things and sleeping very little. His current creative endeavors include; crafting games as one third of alternative games band Team Lazerbeam, illustrating a... Read More →


Friday September 11, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

6:00pm

Evening Break
Friday September 11, 2015 6:00pm - 7:00pm
TBA

7:00pm

7:00pm

Africa Rising: Gaming is the next frontier...
Speakers

Friday September 11, 2015 7:00pm - 9:00pm
Conference Room 111 Smith Street

9:00pm

A MAZE. and Super Friendship Arcade present: SFA MAZE.
Friday September 11, 2015 9:00pm - Saturday September 12, 2015 1:00am
Conference Room 111 Smith Street
 
Saturday, September 12
 

10:00am

A MAZE. Main Exhibition
Exhibits
avatar for Boxer

Boxer

Cukia Kimani, Ben Crooks, University of the Witswatersrand | | Boxer, is a top down boxing game played using only the analogue sticks -- and without all that boring 'moving' stuff in the way. Boxer strips out all the boredom of boxing and gives you what you really wanted to see in the Mayweather and Pacquiao fight: juicy punches to the face. No hugs, no running - just boxing.
avatar for Criquette

Criquette

Evan Greenwood, Jason Sutherland | | Criquette is a two button/two player distillation of the popular sport "Cricket". It's been translated into a digital format so that millions of people, who don't have access to specialized sporting equipment and large open spaces, can play cricket at home, in bed, or even during their daily commute. Every expense has been spared regarding the realism of the cricket simulation in Criquette. No actual... Read More →
avatar for Gyre

Gyre

Bracken Hall, University of the Witswatersrand | | Gyre is a puzzle platform game in which the player must traverse a circular level in order to reach the centre, collect the diamond, and win. The player has mostly no direct interaction with the elements in the level but for directing gravity by means of the character.
avatar for Holez

Holez

Omar Abdul Rahman, Cairo University | | It's a physics puzzle game where you can place launchers by tapping the orbit where you want to add them, and you can delete them by holding the mouse on them and swiping to the center of the orbit they attached to.
avatar for Curtain

Curtain

Llaura McGee | | CURTAIN is an interactive first-person narrative about Kaci & Ally, two women in a Glasgow punk band, which explores the complexities of an emotionally abusive relationship. | | Through a vivid impressionistic art style players embody Ally to explore the physical spaces of her relationship, and how it evolves in time. From the detritus players find they can piece together the story while Kaci, your partner and inescapable... Read More →
avatar for Luminare

Luminare

Francois van Niekerk | | Luminare is an inductive logic game about trying to figure out a hidden rule. Rules can start simple with “White groups contain a red symbol,” and progress to “White groups must contain a red triangle or a circle but not both,” or “Black groups have a green triangle in the last position.”
S

Sumo

Muema Masyuko
avatar for Deep

Deep

Niki Smit and Owen Harris | | DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and... Read More →
avatar for Noumenon

Noumenon

Andrea Hayes, Arnaud De Marginy,University of Witwatersrand | | Noumenon is an abstract game that allows the player to create and alter a character's personality through the way in which they interact with Rorschach test (ink blot test) within the game. Through recorded dialogue with voice actors, the player listens in on a psychologist's session with his client (Sam) and alters the outcome of the session.  
avatar for Polygenics

Polygenics

Clockwork Acorn | | In Polygenics you’re breeding creatures with various attributes, to try and breed towards a specific goal. You do this by selecting two creatures to breed, which causes a new generation to spawn.
avatar for Soundself

Soundself

Robin Arnott | | Soundself is the collision of centuries old meditation technologywith video game trance. Turn off the lights, amp up the volume, and use your voice to fall through an odysessy of light and body.
avatar for Desperation

Desperation

Rodain Joubert, Stefan Van Der Vegte, Jonathan Hau-Joon | | A game about the cost of violence. In "Desperation", players are encouraged to view violence as ugly, threatening and a last resort -- from beginning to end. The game attempts to step away from the common gaming trope of glorifying violence by portraying it in a far more negative light. The game's ruleset is deep enough to engage players, but strives to fit into the overall... Read More →
avatar for Mergazerds

Mergazerds

Ruan Rothmann and Neall Adams | | Mergazerds is a 2-8 player cooperative-"competitive" Zerd battle simulation. Players in teams of 1-4 each take control of a Zerd, a massive Power Rangers inspired battle robot, to do battle with the opposing team to decide who will be saviour of the city. Each player only controls one limb of their robot, making coordination key to victory! The game was inspired by other local cooperative games such as Rakete... Read More →
avatar for SADCAT

SADCAT

Is That A Horse | | SADCAT is a 2D perspective-based platformer in a 3D world that puts you in control of a cat with seasonal affective disorder exploring the emotions that the seasons can bring. SADCAT employs VR in a unique way that is difficult to describe and even more difficult to believe until you try it. The VR headset is used not as a simple viewport but as a fundamental mechanic of the game: by changing your perspective, you change the... Read More →
avatar for Sentree

Sentree

Glichnap | | Have you ever wondered which of your friends could protect you with their eyes closed? Find out in Sentree - a cooperative, physical mobile game for 2 or more players about helping each other survive through the night in a dark, unfriendly forest. 
avatar for Whisp

Whisp

Tiane Erwee, Raheel Hassim,University of Witwatersrand | | The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower... Read More →
avatar for Gang Beasts

Gang Beasts

Boneloaf | | Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional metropolis of Beef City
avatar for Bionic Bliss

Bionic Bliss

Team Lazerbeam | | Bionic Bliss is a game about navigating the depressing, absurd and (if you make it) funny world of customer service in the year 2312. Take the role of Employee 852 as you play through a day in his life. Deal with disgruntled cybernetic-limb-recipients! Will you help them with their problems or treat them as your personal play-things? The choice is yours! Bionic Bliss features state of the art cyberpunk graphix, futuristic... Read More →
avatar for Cloud Chaser

Cloud Chaser

Blindflug Studios | | Experience Cloud Chasers, a randomly generated, steampunky journey about the lifes and hardships of immigration. Welcome to a world of flying islands, cloud harvesters and perilous sands. You follow Francisco and Amelia on their quest of reaching the spire across five deserts, trying to reach the lands above the clouds.  Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways... Read More →
avatar for Snow Cones

Snow Cones

Team Lazerbeam | | Our aim with this game was to make a cute but moving dating sim involving two icecream-cones and a perfectly snowy day. The artwork is very organic and loose, rendered in a playful digitally painted style. The music centers around recordings of live acoustic guitar. Players can now enjoy a variety of date activities, and witness a story slowly unfold across the locations.
avatar for Trip the Light Fantastic

Trip the Light Fantastic

Raxterworks, Free Lives | | Trip the Light Fantastic is a meditative virtual reality game about exploring a vast, ever changing fractal lightscape. Set in a universe of light and sound, it is an abstract experience that uses VR to immerse the player is an experience that is unfamiliar but very, very present. When played with the Oculus Rift, it required no other controls and is a completely hands free experience.
avatar for Beats of Fury

Beats of Fury

Bubble Head Games, German University in Cairo | | Beats of fury is a musical game where you have to fight against the crazy beats with your glorious music to crash them, it's a unique experience where you will feel every note and every beat in the music!
avatar for Dead Run T-Shirt Game

Dead Run T-Shirt Game

Steven Tu | | The Dead Run T-shirt game is a game on a t-shirt, with mechanics directly inspired by the Dead Run mobile game. The t-shirt wearer is the Master of the Dead, and any number of players may play as Zombie Shooters. Kill Zombies - Not Humans! Rules are on the shirt itself!
avatar for Let it go

Let it go

Lisa Chen, University of the Witswatersrand | | This is an abstract digital game made up of triangles. The player plays as a four sided triangle trying to get through a maze of triangles. The player triangle is made up of four different colours. The maze is made up of the same colour triangles as the player. The player has to use the same colour triangles to interact with the maze and try to get to the target on the other side of the screen.
avatar for Happy Hockey

Happy Hockey

Saftladen | | A game about playing Ice-Hockey with your friends, lots of your friends, up to 80 of your friends.
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games | | Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with a unique, open and dynamic fighting gameplay.
avatar for A pile of sand in the ocean

A pile of sand in the ocean

Jonatan Van Hove | | A pile of sand in the ocean is an interactive piece that you can put together, take apart, and leave or lose a bit of yourself in. Dig through the sand to see what you'll find. Scour the beach for treasure, the desert for shade. Build a sandcastle and wait for the tide to roll in. Explore this wonderfully broken island, compose your thoughts and manifest them. Send them out to see. Have you found everything? Are you... Read More →
avatar for Raptor Polo

Raptor Polo

Ben Myres, Cukia Kimani, Sean Goncalves, Luc Wolthers, Adam Linder, University of Witwatersrand | | A local multiplayer game about Orcs riding raptors, using each other as balls to play polo. All set in the retro-future-past that never was.
avatar for Punk Prism Power

Punk Prism Power

Alica Contestabile, Sagan Yee, Lindy Wilkins, Nadine Lessio, Jenn Woodal | | Punk Prism Power is a Magical Girl multiplayer party game with custom peripherals, kick ass moves, and blinky lights.
avatar for Error Prone

Error Prone

Peter Cardwell-Gardner, Mark Backler | | Created in 12 hours for #TrafikJam, the winning entry  Error-Prone is cute little game of chaos and carnage made for 26 people to play around one keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. The game itself is very simple, 26 cars autonomous cars... Read More →
avatar for Pizza Quest

Pizza Quest

Team Lazerbeam | | Pizza quest throws the player into the deep end – a choice of three paths. From there on out, the game tries at every turn to make the player wonder if they've made the wrong choice, if they should maybe turn back. In reality, a happy ending lies at the end of every path - if you stick to it! But turn back on your chosen path, and certain death lies somewhere in the wasteland. In Pizza Quest, doubt is a killer! The game... Read More →
avatar for Thunder Slap

Thunder Slap

Benjamin Crooks, Nicholas Lambropoulos, Seanan De Lange, Sachin Laloo, Kenrick James,University of Witwatersrand
avatar for Alone Together

Alone Together

Aidan Cammell & Raheel Hassim, University of the Witswatersrand | | Alone Together, is a narrative game that encourages each player to understand the story in their own unique way. The player assumes the role of two characters, seemingly alone in an empty world. As the two characters move closer to one another, the world starts changing. The game was designed as an ambiguous experience in which it is up for the player to decide the... Read More →
avatar for Symmetric Torpedo

Symmetric Torpedo

Francois van Niekerk | | Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.
avatar for Arcade Finger Twister

Arcade Finger Twister

Ryan Mazzolini, Ivo Sissolak, Ben Rausch | | Arcade Finger Twister is an arcade-like take on the old family favourite game Twister, and inspired by the mobile hit Fingle. In the game two players compete with one another by jamming their fingers together on an intimate array of arcade-style buttons. The buttons on the custom controller correlate with ever-changing buttons highlighted on the game screen. All you need to do is hold down the... Read More →
avatar for Line Wobbler

Line Wobbler

Robin Baumgarten | | Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display.


Saturday September 12, 2015 10:00am - 9:00pm
Roof 111 Smit Street

11:00am

12:00pm

Midday Break
Saturday September 12, 2015 12:00pm - 1:00pm
TBA

1:00pm

Exhibition Walkabout 3
Exploring, discussing and critiquing the games of the festival with curators, game studies and game designers.

Saturday September 12, 2015 1:00pm - 3:00pm
Roof 111 Smit Street

1:00pm

Effects and style with post processing in games
After a short introduction to shaders - “how and why” we will implement one, two, three samples until everyone gets nuts and tries to follow their own ideas. The samples will play with saturation and then move on to a post processing toon shade to a disturbing floating world. Your own projects are very welcome. Probably a good place to talk about the visuals of your game and how to make them unique.

Gears to bring:
Laptop with Unity 5

Amount of participants:
2-25

Skills:
programming necessary

Expectations after:
Rapidly prototype art style using shaders. Enhance your game with post processing.

Speakers
avatar for Philipp Schäfer

Philipp Schäfer

Zeppelin Studio
After studing Media and Informatics in Berlin and Leipzig, Philipp followed his passion to Vienna to specialize in Game Engineering and Physic Simulation. During his Masters he started work on Schein (a dark puzzle platformer) which later become the pilot project for Zeppelin Studio. After working on a strange first person shooter and a mobile title, Zeppelin Studio is finally working on their own ideas again. he's currently playing around with a... Read More →


Saturday September 12, 2015 1:00pm - 3:00pm
Room 2 111 Smith Street

1:00pm

Start making music by being terrible at it
In 2006 I started learning music by getting Ableton, pirating songs and mashing them up until everything was a terrible garbage mess. My music was bad, but it turned out to be insanely fun. Why don't we try to emulate that feeling and do it together?

Gears to bring:
Your laptop, your headphones, your mp3 music library and maybe a demo version of Ableton. Or you could get the thing you're comfortable with and we might figure it out.

Amount of participants: 25

Skills:
Beginners interested in learning music software, intermediates can learn some tricks and tips for ableton live

Expectations after:
Understanding of limitations in music creation, and maybe a beginning step of a musical career

Speakers
avatar for Daniel Rosenfeld

Daniel Rosenfeld

C418
C418 is probably mostly known for being the composer and sound designer of Minecraft. Through the immense success of the game, he has been able to keep working on Minecraft for over 5 years and created over 5 hours of music. He's also very very silly and sometimes does live shows. He really likes cheeseburgers.


Saturday September 12, 2015 1:00pm - 3:00pm
Room 1 111 Smith Street

3:00pm

Afternoon Break
Saturday September 12, 2015 3:00pm - 4:00pm
TBA

4:00pm

Coping with failure
Speakers

Saturday September 12, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

How To Fail And (Kinda) Succeed Simultaneously
Speakers
avatar for Francois van Niekerk

Francois van Niekerk

Clockwork Acorn


Saturday September 12, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Location Indiependence: Making Games on the Road
Speakers
avatar for Robin Baumgarten

Robin Baumgarten

A German Indie based in London, UK. He's a serial game jammer who is working on mobile games and strange experimental hardware controllers. Also dabbles in artificial intelligence, photography and travelling.


Saturday September 12, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

4:00pm

Super Friendship Arcade
Speakers
avatar for Richard Pieterse

Richard Pieterse

Richard Pieterse is a bionic space walrus from the year 2013. He traveled forward in time, leaving his career as a professional muscle car wrestler, after his best friend and confidant was exploded. He now spends his every waking moment making videogames in an attempt to block out the flashbacks that haunt his idle thoughts. Tweet him @nekropants!


Saturday September 12, 2015 4:00pm - 6:00pm
Conference Room 111 Smith Street

6:00pm

Evening Break
Saturday September 12, 2015 6:00pm - 7:00pm
TBA

7:00pm

Expand the Magic Circle: strategizing inclusivity towards diversity in making games
Moderators
avatar for Anja Venter

Anja Venter

Artist/Designer/Researcher, Nanna/ UCT Centre in ICT4D
Anja Venter is a visual artist, designer and digital media researcher from South Africa. She is a third year PhD student at the centre in ICT4D at the University of Cape Town. She likes comics, animals, DIY and punk rock. More on her research here: www.anjaresearchblog.wordpress.com , visual work here: www.nannaventer.co.za, or stalk her on instagram/twitter:@nannaventer "

Speakers
avatar for Alicia Contestabile

Alicia Contestabile

Game Designer, Dames Making Games
Writer and game designer from Toronto, Canada. A member of the PR and Communications Committee for Dames Making Games Toronto. Studies film when she’s not leveling up her programming skills and changing her hair colour.
avatar for Regina Kgatle

Regina Kgatle

She first realized the power of computer science in grade school when she came across an Encyclopedia Encarta CD. She was amazed by how the CD encapsulated all of the information easily. She started taking computer classes in high school and continued in University of Cape Town where she studies Electrical and Computer Engineering. Regina recognized an opportunity to combine her passion for coding and environmentalism at her parents gaming... Read More →
avatar for Richard Pieterse

Richard Pieterse

Richard Pieterse is a bionic space walrus from the year 2013. He traveled forward in time, leaving his career as a professional muscle car wrestler, after his best friend and confidant was exploded. He now spends his every waking moment making videogames in an attempt to block out the flashbacks that haunt his idle thoughts. Tweet him @nekropants!


Saturday September 12, 2015 7:00pm - 8:00pm
Conference Room 111 Smith Street

7:00pm

Screenshake in Jo'burg: Is our scene cool now?
Speakers
avatar for Julian Pritchard

Julian Pritchard

Julian Pritchard the Programmer and Business Guy at Punk Arcade, a South African independent studio currently working on their debut title Phase Edge. Julian has been tinkering with games for almost a decade, and also helping out in the Jo'burg and South African dev scene since then.


Saturday September 12, 2015 7:00pm - 9:00pm
Conference Room 111 Smith Street

8:00pm

Hypertalks
Speakers
avatar for Peter Cardwell-Gardner

Peter Cardwell-Gardner

Creator of the indie game Cadence and co-curator of the experimental video game party Super Friendship Arcade, Peter spends a lot of time looking in and pondering what it means to be a happy game developer.
avatar for Alicia Contestabile

Alicia Contestabile

Game Designer, Dames Making Games
Writer and game designer from Toronto, Canada. A member of the PR and Communications Committee for Dames Making Games Toronto. Studies film when she’s not leveling up her programming skills and changing her hair colour.
avatar for Cyrille Dos Ghali

Cyrille Dos Ghali

administrative director, Neuch‚tel Fantastic Film Festival (NIFFF)
Born in Geneva, Switzerland, Cyrille Dos Ghali obtained a master's degree in cultural anthropology from the University of Neuch‚tel; his main interest was deconstructing the nature/culture dichotomy. After having worked on several mandates as a scientific consultant for the Ecole Polytechnique FÈdÈrale de Lausanne, he changes his professional orientation - from cultural analysis to cultural production - by working in the field... Read More →
avatar for Jonatan Van Hove

Jonatan Van Hove

Co-founder, Glichnap
A game designer and grassroots arcade builder living in Copenhagen. With Glitchnap, he is working on mobile multiplayer games and custom installations. He thinks there’s beauty in broken things, and that searching for that is a meaningful goal.
avatar for Francois van Niekerk

Francois van Niekerk

Clockwork Acorn
avatar for Julian Pritchard

Julian Pritchard

Julian Pritchard the Programmer and Business Guy at Punk Arcade, a South African independent studio currently working on their debut title Phase Edge. Julian has been tinkering with games for almost a decade, and also helping out in the Jo'burg and South African dev scene since then.
avatar for Alexandre Vaugoux

Alexandre Vaugoux

GameLab Manager at the CRI, he is also running | the gamelier club afterwork. Long story short, when he finished his | french undergrad studies of anthropology and sociology, he went to | Vancouver as a visitor student in SF University that's where he met | storytelling and transmedia.
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Founder and Director, A MAZE. GmbH
is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games culture and playful media. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and... Read More →


Saturday September 12, 2015 8:00pm - 9:00pm
Conference Room 111 Smith Street

9:00pm

A MAZE. Jump'n' Run Closing Party
Saturday September 12, 2015 9:00pm - Sunday September 13, 2015 2:00am
Alexander Theatre 36 Stiemens St