Whisp
Booth Student Exhibition
Tiane Erwee, Raheel Hassim,University of Witwatersrand
The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower and jump into a bright light which ends the game with an explosion of light.