Loading…
This event has ended. Create your own event → Check it out
This event has ended. Create your own
View analytic
Friday, September 11 • 10:00am - 9:00pm
A MAZE. Main Exhibition

Sign up or log in to save this to your schedule and see who's attending!

Exhibits
avatar for Boxer

Boxer

Cukia Kimani, Ben Crooks, University of the Witswatersrand | | Boxer, is a top down boxing game played using only the analogue sticks -- and without all that boring 'moving' stuff in the way. Boxer strips out all the boredom of boxing and gives you what you really wanted to see in the Mayweather and Pacquiao fight: juicy punches to the face. No hugs, no running - just boxing.
avatar for Criquette

Criquette

Evan Greenwood, Jason Sutherland | | Criquette is a two button/two player distillation of the popular sport "Cricket". It's been translated into a digital format so that millions of people, who don't have access to specialized sporting equipment and large open spaces, can play cricket at home, in bed, or even during their daily commute. Every expense has been spared regarding the realism of the cricket simulation in Criquette. No actual... Read More →
avatar for Gyre

Gyre

Bracken Hall, University of the Witswatersrand | | Gyre is a puzzle platform game in which the player must traverse a circular level in order to reach the centre, collect the diamond, and win. The player has mostly no direct interaction with the elements in the level but for directing gravity by means of the character.
avatar for Holez

Holez

Omar Abdul Rahman, Cairo University | | It's a physics puzzle game where you can place launchers by tapping the orbit where you want to add them, and you can delete them by holding the mouse on them and swiping to the center of the orbit they attached to.
avatar for Curtain

Curtain

Llaura McGee | | CURTAIN is an interactive first-person narrative about Kaci & Ally, two women in a Glasgow punk band, which explores the complexities of an emotionally abusive relationship. | | Through a vivid impressionistic art style players embody Ally to explore the physical spaces of her relationship, and how it evolves in time. From the detritus players find they can piece together the story while Kaci, your partner and inescapable... Read More →
avatar for Luminare

Luminare

Francois van Niekerk | | Luminare is an inductive logic game about trying to figure out a hidden rule. Rules can start simple with “White groups contain a red symbol,” and progress to “White groups must contain a red triangle or a circle but not both,” or “Black groups have a green triangle in the last position.”
S

Sumo

Muema Masyuko
avatar for Deep

Deep

Niki Smit and Owen Harris | | DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and... Read More →
avatar for Noumenon

Noumenon

Andrea Hayes, Arnaud De Marginy,University of Witwatersrand | | Noumenon is an abstract game that allows the player to create and alter a character's personality through the way in which they interact with Rorschach test (ink blot test) within the game. Through recorded dialogue with voice actors, the player listens in on a psychologist's session with his client (Sam) and alters the outcome of the session.  
avatar for Polygenics

Polygenics

Clockwork Acorn | | In Polygenics you’re breeding creatures with various attributes, to try and breed towards a specific goal. You do this by selecting two creatures to breed, which causes a new generation to spawn.
avatar for Soundself

Soundself

Robin Arnott | | Soundself is the collision of centuries old meditation technologywith video game trance. Turn off the lights, amp up the volume, and use your voice to fall through an odysessy of light and body.
avatar for Desperation

Desperation

Rodain Joubert, Stefan Van Der Vegte, Jonathan Hau-Joon | | A game about the cost of violence. In "Desperation", players are encouraged to view violence as ugly, threatening and a last resort -- from beginning to end. The game attempts to step away from the common gaming trope of glorifying violence by portraying it in a far more negative light. The game's ruleset is deep enough to engage players, but strives to fit into the overall... Read More →
avatar for Mergazerds

Mergazerds

Ruan Rothmann and Neall Adams | | Mergazerds is a 2-8 player cooperative-"competitive" Zerd battle simulation. Players in teams of 1-4 each take control of a Zerd, a massive Power Rangers inspired battle robot, to do battle with the opposing team to decide who will be saviour of the city. Each player only controls one limb of their robot, making coordination key to victory! The game was inspired by other local cooperative games such as Rakete... Read More →
avatar for SADCAT

SADCAT

Is That A Horse | | SADCAT is a 2D perspective-based platformer in a 3D world that puts you in control of a cat with seasonal affective disorder exploring the emotions that the seasons can bring. SADCAT employs VR in a unique way that is difficult to describe and even more difficult to believe until you try it. The VR headset is used not as a simple viewport but as a fundamental mechanic of the game: by changing your perspective, you change the... Read More →
avatar for Sentree

Sentree

Glichnap | | Have you ever wondered which of your friends could protect you with their eyes closed? Find out in Sentree - a cooperative, physical mobile game for 2 or more players about helping each other survive through the night in a dark, unfriendly forest. 
avatar for Whisp

Whisp

Tiane Erwee, Raheel Hassim,University of Witwatersrand | | The game takes place in a geometric, bouncy and dynamic environment. The colour palette is based on the Karoo, a semi-desert landscape with cloudless skies. The objective of the game is to collect five rings, randomly located on the map, each making the main tower grow a little more. Once all five rings are collected, the tower will be at its highest and the player can climb up the tower... Read More →
avatar for Gang Beasts

Gang Beasts

Boneloaf | | Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional metropolis of Beef City
avatar for Bionic Bliss

Bionic Bliss

Team Lazerbeam | | Bionic Bliss is a game about navigating the depressing, absurd and (if you make it) funny world of customer service in the year 2312. Take the role of Employee 852 as you play through a day in his life. Deal with disgruntled cybernetic-limb-recipients! Will you help them with their problems or treat them as your personal play-things? The choice is yours! Bionic Bliss features state of the art cyberpunk graphix, futuristic... Read More →
avatar for Cloud Chaser

Cloud Chaser

Blindflug Studios | | Experience Cloud Chasers, a randomly generated, steampunky journey about the lifes and hardships of immigration. Welcome to a world of flying islands, cloud harvesters and perilous sands. You follow Francisco and Amelia on their quest of reaching the spire across five deserts, trying to reach the lands above the clouds.  Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways... Read More →
avatar for Snow Cones

Snow Cones

Team Lazerbeam | | Our aim with this game was to make a cute but moving dating sim involving two icecream-cones and a perfectly snowy day. The artwork is very organic and loose, rendered in a playful digitally painted style. The music centers around recordings of live acoustic guitar. Players can now enjoy a variety of date activities, and witness a story slowly unfold across the locations.
avatar for Trip the Light Fantastic

Trip the Light Fantastic

Raxterworks, Free Lives | | Trip the Light Fantastic is a meditative virtual reality game about exploring a vast, ever changing fractal lightscape. Set in a universe of light and sound, it is an abstract experience that uses VR to immerse the player is an experience that is unfamiliar but very, very present. When played with the Oculus Rift, it required no other controls and is a completely hands free experience.
avatar for Beats of Fury

Beats of Fury

Bubble Head Games, German University in Cairo | | Beats of fury is a musical game where you have to fight against the crazy beats with your glorious music to crash them, it's a unique experience where you will feel every note and every beat in the music!
avatar for Dead Run T-Shirt Game

Dead Run T-Shirt Game

Steven Tu | | The Dead Run T-shirt game is a game on a t-shirt, with mechanics directly inspired by the Dead Run mobile game. The t-shirt wearer is the Master of the Dead, and any number of players may play as Zombie Shooters. Kill Zombies - Not Humans! Rules are on the shirt itself!
avatar for Let it go

Let it go

Lisa Chen, University of the Witswatersrand | | This is an abstract digital game made up of triangles. The player plays as a four sided triangle trying to get through a maze of triangles. The player triangle is made up of four different colours. The maze is made up of the same colour triangles as the player. The player has to use the same colour triangles to interact with the maze and try to get to the target on the other side of the screen.
avatar for Happy Hockey

Happy Hockey

Saftladen | | A game about playing Ice-Hockey with your friends, lots of your friends, up to 80 of your friends.
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games | | Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with a unique, open and dynamic fighting gameplay.
avatar for A pile of sand in the ocean

A pile of sand in the ocean

Jonatan Van Hove | | A pile of sand in the ocean is an interactive piece that you can put together, take apart, and leave or lose a bit of yourself in. Dig through the sand to see what you'll find. Scour the beach for treasure, the desert for shade. Build a sandcastle and wait for the tide to roll in. Explore this wonderfully broken island, compose your thoughts and manifest them. Send them out to see. Have you found everything? Are you... Read More →
avatar for Raptor Polo

Raptor Polo

Ben Myres, Cukia Kimani, Sean Goncalves, Luc Wolthers, Adam Linder, University of Witwatersrand | | A local multiplayer game about Orcs riding raptors, using each other as balls to play polo. All set in the retro-future-past that never was.
avatar for Punk Prism Power

Punk Prism Power

Alica Contestabile, Sagan Yee, Lindy Wilkins, Nadine Lessio, Jenn Woodal | | Punk Prism Power is a Magical Girl multiplayer party game with custom peripherals, kick ass moves, and blinky lights.
avatar for Error Prone

Error Prone

Peter Cardwell-Gardner, Mark Backler | | Created in 12 hours for #TrafikJam, the winning entry  Error-Prone is cute little game of chaos and carnage made for 26 people to play around one keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. The game itself is very simple, 26 cars autonomous cars... Read More →
avatar for Pizza Quest

Pizza Quest

Team Lazerbeam | | Pizza quest throws the player into the deep end – a choice of three paths. From there on out, the game tries at every turn to make the player wonder if they've made the wrong choice, if they should maybe turn back. In reality, a happy ending lies at the end of every path - if you stick to it! But turn back on your chosen path, and certain death lies somewhere in the wasteland. In Pizza Quest, doubt is a killer! The game... Read More →
avatar for Ludum Dare Simulator

Ludum Dare Simulator

Richard Pieterse | | Ludum Dare Simulator is an interactive video diary documenting my life over the weekend of the Ludum Dare game jam. The aim was to capture both the strangeness and relatability of life in a dev house and create a little time capsule for myself.
avatar for Thunder Slap

Thunder Slap

Benjamin Crooks, Nicholas Lambropoulos, Seanan De Lange, Sachin Laloo, Kenrick James,University of Witwatersrand
avatar for Alone Together

Alone Together

Aidan Cammell & Raheel Hassim, University of the Witswatersrand | | Alone Together, is a narrative game that encourages each player to understand the story in their own unique way. The player assumes the role of two characters, seemingly alone in an empty world. As the two characters move closer to one another, the world starts changing. The game was designed as an ambiguous experience in which it is up for the player to decide the... Read More →
avatar for Symmetric Torpedo

Symmetric Torpedo

Francois van Niekerk | | Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.
avatar for Arcade Finger Twister

Arcade Finger Twister

Ryan Mazzolini, Ivo Sissolak, Ben Rausch | | Arcade Finger Twister is an arcade-like take on the old family favourite game Twister, and inspired by the mobile hit Fingle. In the game two players compete with one another by jamming their fingers together on an intimate array of arcade-style buttons. The buttons on the custom controller correlate with ever-changing buttons highlighted on the game screen. All you need to do is hold down the... Read More →
avatar for Line Wobbler

Line Wobbler

Robin Baumgarten | | Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display.


Friday September 11, 2015 10:00am - 9:00pm
Roof 111 Smit Street

Attendees (15)