A MAZE. / Johannesburg 2015 - 4th International Games and... has ended
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Saturday, September 12 • 1:00pm - 3:00pm
Effects and style with post processing in games

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After a short introduction to shaders - “how and why” we will implement one, two, three samples until everyone gets nuts and tries to follow their own ideas. The samples will play with saturation and then move on to a post processing toon shade to a disturbing floating world. Your own projects are very welcome. Probably a good place to talk about the visuals of your game and how to make them unique.

Gears to bring:
Laptop with Unity 5

Amount of participants:

programming necessary

Expectations after:
Rapidly prototype art style using shaders. Enhance your game with post processing.

avatar for Philipp Schäfer

Philipp Schäfer

Zeppelin Studio
After studing Media and Informatics in Berlin and Leipzig, Philipp followed his passion to Vienna to specialize in Game Engineering and Physic Simulation. During his Masters he started work on Schein (a dark puzzle platformer) which later become the pilot project for Zeppelin Studio... Read More →

Saturday September 12, 2015 1:00pm - 3:00pm PDT
Room 2 111 Smith Street

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